init

  • function
can.Construct.prototype.init  

Called when a new instance of a can.Construct is created.

construct.init(...args)

Parameters

  1. args {*}

    the arguments passed to the constructor (or the items of the array returned from setup)

If a prototype init method is provided, it is called when a new Construct is created, after setup. The init method is where the bulk of your initialization code should go, and a common thing to do in init is to save the arguments passed into the constructor.

Examples

First, we'll make a Person constructor that has a first and last name:

var Person = can.Construct.extend({
    init: function(first, last) {
        this.first = first;
        this.last  = last;
    }
});

var justin = new Person("Justin", "Meyer");
justin.first; // "Justin"
justin.last; // "Meyer"

Then we'll extend Person into Programmer and add a favorite language:

var Programmer = Person.extend({
    init: function(first, last, language) {
        // call base's init
        Person.prototype.init.apply(this, arguments);

        // other initialization code
        this.language = language;
    },
    bio: function() {
        return "Hi! I'm "" + this.first + " " + this.last +
            " and I write " + this.language + ".";
    }
});

var brian = new Programmer("Brian", "Moschel", 'ECMAScript');
brian.bio(); // "Hi! I'm Brian Moschel and I write ECMAScript.";

Modified Arguments

setup is able to modify the arguments passed to init. If you aren't receiving the exact arguments as those passed to new Construct(args), check to make sure that they aren't being changed by setup somewhere along the inheritance chain.